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Game Design

Tiny Aqueous started as a concept for the Unity 2D Challenge 2018. It quickly developed into a small game with plenty of character. Tiny Aqueous is an Action-Adventure Metroidvania Platformer that is story driven and packed with humour.
Initially, the idea was concieved years before, just a name, two characters and a world. This grew into the first concept of the game and I hope to continue to expand on the world of Tiny Aqueous and its characters.
Shift is a game I developed for The Door Challenge 2018, a short competition with the goal of making a puzzle game. I used Unity 5 as the engine and developed the game over a period of three weeks.
In Shift you awake in a strange world where your soul is shattered into pieces. Your goal is to find your fractured soul shards by solving puzzles involving the manipulation of gravity and platforming.

You can download the current version of the game here, and view my original post here.

I have been using Unity3D for 4 years now and have gained a high level of knowledge in programming, game design and combining different art assets such as audio, textures and models into an interactive experience.

Currently I have a number of hobby projects that I am working on in my spare time. I have participated in two Ludum Dare events so far and I hope to participate in more.

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