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Level Design

I started creating maps for the game Urban Terror back in 2008. Originally a mod for Quake III, Urban Terror became standalone in 2007 and I soon found myself among a few other active members creating custom maps. Since 2014 I have been using other engines and developing my own games, but I still return to mapping in Radiant every now and then. After 10 years of making maps, I have developed my own unique style and techniques in the process of creation. 

The DK GE Map Pack was a project started in 2009 by myself (Krasus) and my cousin (Dsx). The project aimed at recreating maps from the 1997 Nintendo 64 video game Goldeneye 007. Originally created for the game Urban Terror 4.1, the maps are playable in many Quake III based games. The project is a work in progress and mainly intended for personal development and to gain a better understanding of level design.

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