Liam
Hotinski
Krasus
Liam Hotinski - Level Designer / Digital Artist / Developer
I am a level designer, digital artist and developer based in Australia. I have been creating and designing for over 10 years and I have developed a high level of proficiency in many areas. I enjoy the design process and I always seek to further my skills through constant practice.
Work Experience
Frozen Sand (Level Designer / Artist)
November 2018 - Present
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Create high quality 3D environments, models, textures, materials and art assets.
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Create immersive environments with strong world / story building.
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Porting existing levels / designing and creating levels from the ground up.
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Collaborating with developers from other departments to bring environments to life.
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Planit Testing (Technical Analyst)
February 2019 - February 2020
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Analyse test case requirements and implement code based solutions.
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Create and maintain intricate automated regression and integration test suites.
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Create elegant programming methods to dynamically handle complex test cases.
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Write low level process documentation and document defects with steps to replicate.
Software Skills
Level Design / Modeling
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GTK Radiant / BSP Editing
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Blender 3D / Maya
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Texturing / Art
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Adobe Suite / Affinity Photo / Designer
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Substance Painter / Designer
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Music
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Studio One / Cubase 8.5
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Game Engines
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Unity 3D
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Unreal Engine 4
Programming Languages
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C# / Java / JavaScript / HTML / CSS / SQL
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Source Control / Issue Tracking
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Git / Tortoise SVN / Github / Gitlab / Jira / HP Quality Centre
Education
Murdoch University
2020 - Present
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Bachelor of Science (Software Engineering)
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University of Notre Dame
2014 - 2017
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Bachelor of Arts (Archaeology / Political Science and International Relations)
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Polytechnic West
2013 - 2014
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Certificate IV (Interactive Digital Media Technologies)
Qualifications
ISTQB
2019
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International Software Testing Qualification at the Foundation Level