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Liam Hotinski - Level Designer / Digital Artist / Developer

I am a level designer, digital artist and developer based in Australia. I have been creating and designing for over 10 years and I have developed a high level of proficiency in many areas. I enjoy the design process and I always seek to further my skills through constant practice.

Work Experience

Frozen Sand (Level Designer / Artist)

November 2018 - Present

  • Create high quality 3D environments, models, textures, materials and art assets.

  • Create immersive environments with strong world / story building.

  • Porting existing levels / designing and creating levels from the ground up.

  • Collaborating with developers from other departments to bring environments to life.

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Planit Testing (Technical Analyst)

February 2019 - February 2020

  • Analyse test case requirements and implement code based solutions.

  • Create and maintain intricate automated regression and integration test suites.

  • Create elegant programming methods to dynamically handle complex test cases.

  • Write low level process documentation and document defects with steps to replicate.

Software Skills

Level Design / Modeling

  • GTK Radiant / BSP Editing

  • Blender 3D / Maya

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Texturing / Art

  • Adobe Suite / Affinity Photo / Designer

  • Substance Painter / Designer

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Music

  • Studio One / Cubase 8.5

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Game Engines

  • Unity 3D

  • Unreal Engine 4

 

Programming Languages

  • C# / Java / JavaScript / HTML / CSS / SQL

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Source Control / Issue Tracking

  • Git / Tortoise SVN / Github / Gitlab / Jira / HP Quality Centre

Education

Murdoch University

2020 - Present

  • Bachelor of Science (Software Engineering)

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University of Notre Dame

2014 - 2017

  • Bachelor of Arts (Archaeology / Political Science and International Relations)

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Polytechnic West

2013 - 2014

  • Certificate IV (Interactive Digital Media Technologies)

Qualifications

ISTQB

2019

  • International Software Testing Qualification at the Foundation Level

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